I just played another Go game with Guillaume. One of the problems I have is that when I see a ko
that I can fight, I'll rush into it like a lemming.
It must be exhausting to play me sometimes.
I have to stop fighting just for the sake of fighting. Playing games is not all I'm doing for the summer. I am getting a Nintendo DS tomorrow, though. Hmmm...
In retrospect, I suppose I am playing too many games. The days here at Brown have been a lot of fun, but there is serious work I am trying to do. (Or am I trying to be serious about my work?) I've been fighting with PLT Scheme's module system; who knew that loading a module could be so frustrating sometimes?
The issue I've been seeing involves trying to erase lexical scope
and inject modules
through the blood-brain barrier that is PLT Scheme's evaluation REPL
. DrScheme likes to fight back, and I find myself very exhausted and writing error prone code.
In fact, my lexical-scope-erasing macro code was flawed; here's the corrected code
. So Schemers do write buggy code too.
If only it were easy to transfer my determination in playing into programming well.